OBJECTIVE
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To work in a goal-oriented, friendly environment within the gaming industry and bring my skills and knowledge to help the advancement and development of your company
-SOFTWARE KNOWLEDGE
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3DS Max
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Maya
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Z Brush
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Mudbox
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Photoshop
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Illustrator
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Combustion
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Brazil R/S
PROFESSIONAL EXPERIENCE
Bioware Austin, Austin, Tx 2008 – Present
Senior 3D Environment Artist
Star Wars: The Old Republic MMO
. Model and texture environments and props
. Create both high and low poly models for normal map creation
. Generate normal maps
. Use internal engine
Red Storm, Inc., Morrisville, NC 2006 – 2008
Senior 3D Environment Artist
G.R.A.W 2 (Xbox 360); G.R.A.W 2 - Downloadable Content (Xbox 360)
. Modeled and textured environments and props
. Create both high and low poly models for normal map creation
. Generate normal maps
. Used internal engine
Terminal Reality, Inc., Lewisville, TX 2004 – 2006
3D Environment Artist
Demonik (Xbox 360); Spy Hunter: Nowhere To Run (PS2, Xbox); Jeep: Mountain Madness (PC)
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Modeled and textured environments and props
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Created both high and low poly models for normal map creation
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Generated normal maps
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Trained new hires on normal map creation, in-house editor use and asset pipeline
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Used internal engine
A3D Technologies, Plano, TX 2002 – 2004
3D Graphic Artist
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Modeled trucks, cars, accessories and various objects upon request
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Rendering and texturing
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Created content for kiosk in various Ford dealerships in the Metroplex
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Print and graphic design art development
Freelance:
.Killzone 2 (PS3)
Vinyard Frame Design, Dallas, TX 2000 – 2002
Art Consultant
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Photoshop re-touching and custom printing
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Custom finished work on frames
. Framed artwork for clients
EDUCATION
University of North Texas, Denton, TX 1995 – 1999
Bachelors in Fine Art, Specializing in Painting and Drawing |